Showing posts with label Pre-Vis. Show all posts
Showing posts with label Pre-Vis. Show all posts

Saturday, 13 May 2017

Fantastic Voyage Pre-vis Build-up to scene



This is the build-up to creating this interior of the body, intended to simulate paper unfolding itself, as the cell structure forms together to create interior tissue. The petals start small and then are shown to form one singular piece that unravels itself.


As the small pieces are all rigged, I'd still like to add more movements and ripple effects in the scene. With the textures, I can add a bump map to accent more of the paper design, as it doesn't look clear enough with the current textures.

Wednesday, 15 February 2017

From Script to Screen: Building up my Pre-vis animatic


This is the build up to my simple exterior shots of the Space Station in my story. I intend it to be pretty basic, but I'd like to know of any thoughts of what I could add or remove building up my shots. 

Monday, 15 February 2016

Maya Tutorial: Creating Model Environments


As preparation for creating a Pre-vis animation, part of the practice was to create a low polygon room that could built from simple shapes. The aim is to keep the polygon count low, but still readable as shapes.

Tuesday, 26 January 2016

Maya Tutorials: Distance and Tracking, Camera Shake and Contra Zoom Pre-Vis

Distance and Tracking: Close up

Distance and Tracking: Mid Shot


Distance and Tracking: Long Shot


Camera Shake: Passing Shake

Camera Shake: Gravitational Jitter

Contra Zoom: Adjusting Focal Length