A look into my design processes as I work along in my course as a CAA student at UCA Rochester.
Showing posts with label Influence map. Show all posts
Showing posts with label Influence map. Show all posts
Wednesday, 1 February 2017
Wednesday, 2 March 2016
Wednesday, 24 February 2016
Fantastic Voyage: Influence Map and Mind Map
This is an early idea board for the project to start myself off. I started with a Mindmap of the topics from the project brief, about the the science of infections. The one that caught my interest the most was the Zika virus, which I saw as airborne, and could lead to nice visuals if I were to create the 'life-cycle' of the virus. I did a quick search on the origin and the sort of styles this could lead to, as I want to pick a colour palette out early. I like the idea of silhouettes stemming from traditional African style, but I could try a slightly washed tone.
Wednesday, 6 January 2016
Thursday, 19 November 2015
Monday, 2 November 2015
What If? Metropolis- Influence Map
For my influence map, I took inspiration from Art Nouveau, 19th Century designs and the shape and colour of Russia cathedrals and the thought on how many building motifs that appear in various Fabergé eggs. I don't want the design just to be egg shaped, but to fit well into it's own time period that is still recognisable due to how much Fabergé's style must reflect in my own pieces. I had an idea about luxury and leisure being centrepiece in this Metropolis, and a general ease of keeping a lot of cathedrals, being able to afford to build one as way of practically buying ones way into Heaven. I thought of the inhabitants of this city of being as smug as a box of chocolates.
Friday, 30 October 2015
What If? Metropolis: Peter Carl Fabergé
My first look at my research source for my next project: a metropolis based of the designs of Peter Carl Fabergé.
Friday, 23 October 2015
Wednesday, 7 October 2015
Monday, 5 October 2015
Esmeralda Digital Thumbnails 82-91
I wanted to draw Esmeralda as having two sides: a beautiful, opulent city, powered and community based around its' canals and waterways; then the walkways and balconies of the midnight roofs of the city, with secret routes and passages for Esmeralda's thieves, criminals and elicit lovers. I decided to draw Esmeralda in a secluded area behind mountains, as a mysterious, desirable place but hidden and slightly dangerous.
Wednesday, 23 September 2015
Influence Map 1 for Invisible Cities
As a Lord of the Rings fan, I'm familiar and a fan of Alan Lee and John Howe's concept art for the films and illustrations for the books. The city of Minas Tirith is one city to look at for influences for the Invisible Cities brief, as it was in a part inspired by a Medieval Venice, but also Mont Saint-Michel in France. There is something about the design that fits the description of the city Diomira in Calvino's anthology of Invisible Cities. I tried to find images for different aspects of Venice and different moods and tones. The canal is described in a number of Calvino's cities and I'm looking for designs which show the architecture either flowing and subtle or tight, narrow and stylized.
I wanted to find and express a desire to research the various different aspect of the cities that make them unique rather than the city itself so I went back to John Howes illustrations of Shelob's tunnel for a reference to the city of Argia; the stony city. The description of dampness and the harsh environment destroying bodies and long dark tunnels reminded me vividly of the description of Shelob's evil venom and malice eroding away rock and slinging her giant body to form tunnels, creating harsh, jagged rocks.
Looking at Anastasia and Armilla, which have major connection to water and bathing designs, I thought about Roman Baths and pillars. For Armilla, it would be more in decay and abandoned, which is the contemporary look at the baths. I included the chunk of onyx as it may be useful to go into the detail of the geology that makes up the city and trade that goes in, especially for Anastasia.
I found a few spider webs to fit the description of Ersilia and Octavia, looking for denser, heavier webs that could support a city, and thought about where the webs could be supported from. The ladders helped think about dramatic perspectives for shots of cities, like Baucis, Thekla and Zenobia, which have imagery to do with structures and construction, being stilted and tall.
This will help as an early board of reference to ideas that arise from the project. I more influences I want to share, so this is a starting point of what I want to come across with my thumbnails and sketches.
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